Unknown Worlds Entertainment

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> Ns: Combat Screenshot Thread, post NSC screenshots here
Maveric
post Sep 24 2003, 05:20 AM
Post #121


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/begins to hump post as he makes a co_map that has some effort put into it

anyone who blams the whole NS:C idea should go hang themselves or something. If there's screenshots and a version that the PTs/Vets get to play, do you really think they'll throw it away at some people's qualms?

no. It'd take the entire amount of NS players to say "no" to NS:C before it got dropped; and i wont be one of those people.


We so need another game play mode... even if it appears to be a TDM or DM... smile.gif


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ElvenThief
post Sep 24 2003, 05:23 AM
Post #122


aka Elven Thief (ex. NS Programmer)
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On Flay's original thread outlining the game, I too likened it to war3 mod for cs. But I have to take that back. This is way better.


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Cronos
post Sep 24 2003, 07:01 AM
Post #123


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W00T!!!

An Idea of mine got implemented!!! WOOHOO!!!

/me does victory dance

QUOTE
With regards to Rank...

1. Private
2. Private First Class
3. Corporal
4. Sergeant
5. Lieutenant
6. Captain
7. Commander
8. Major
9. Field Marshal
10. General

And for aliens

1. Hatchling
2. Xenoform
3. Minion
4. Ambusher
5. Attacker
6. Rampager
7. Slaughterer
8. Eliminator
9. Nightmare
10. Behemoth


Link to Evidence

biggrin.gif

/calms down a bit

This looks awesome, I'll see if I can throw together a map in my spare time. Keep up the great work guys, cant wait to play it in the servers biggrin.gif


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Jaguar
post Sep 24 2003, 07:24 AM
Post #124


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Question for the Playtesters and Vets:

When you're playing as an alien, are your upgrades instantaneous, or do you have to spend time evolving?

-Jag
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Flayra
post Sep 24 2003, 07:40 AM
Post #125


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Shot #1
Attached File(s)
Attached File  co_angst0001.jpg ( 89.01K ) Number of downloads: 0
 


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Flayra
post Sep 24 2003, 07:40 AM
Post #126


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Shot #2
Attached File(s)
Attached File  co_pulse0000.jpg ( 127.92K ) Number of downloads: 0
 


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Flayra
post Sep 24 2003, 07:41 AM
Post #127


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Shot #3
Attached File(s)
Attached File  co_pulse0004.jpg ( 106.87K ) Number of downloads: 0
 


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Flayra
post Sep 24 2003, 07:41 AM
Post #128


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Shot #4
Attached File(s)
Attached File  co_pulse0008.jpg ( 112.1K ) Number of downloads: 0
 


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Flayra
post Sep 24 2003, 07:42 AM
Post #129


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Shot #5
Attached File(s)
Attached File  co_pulse0011.jpg ( 96.76K ) Number of downloads: 0
 


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Morden
post Sep 24 2003, 07:48 AM
Post #130


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after seeing the latest screenshots in this thread.. all i can say is "Wow".
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Mouse
post Sep 24 2003, 08:13 AM
Post #131


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Some screenies from DXO

user posted image

user posted image

user posted image



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NeoMatrixj2
post Sep 24 2003, 08:13 AM
Post #132


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user posted image
user posted image
user posted image
user posted image


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stick100
post Sep 24 2003, 08:41 AM
Post #133


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Thanks for the sticky! It kept moving around, gogo mod powers.

Looks like someone updated the changelog with more info.

Gogo playtester power.

This post has been edited by stick100: Sep 24 2003, 08:44 AM


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NeoMatrixj2
post Sep 24 2003, 08:52 AM
Post #134


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yep will be updating again soon.


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BentRing
post Sep 24 2003, 10:25 AM
Post #135


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Looks great....cant wait to get to try it out.
Only question I got is will this be required to be played on different servers from the original, or will the admins be able to change on the fly?


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Supernorn
post Sep 24 2003, 11:57 AM
Post #136


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Thanks for the sticky, and clearing out all the junk. Nice screens too biggrin.gif
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NeoMatrixj2
post Sep 24 2003, 12:00 PM
Post #137


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QUOTE (BentRing @ Sep 24 2003, 04:25 AM)
Only question I got is will this be required to be played on different servers from the original, or will the admins be able to change on the fly?

read the changelog.


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romano
post Sep 24 2003, 12:06 PM
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QUOTE (BentRing @ Sep 24 2003, 04:25 AM)
Looks great....cant wait to get to try it out.
Only question I got is will this be required to be played on different servers from the original, or will the admins be able to change on the fly?

Should be just like CS, as soon as you switch to a co_ map, combat mode is enabled biggrin.gif. Switch back to a ns_ map, normal NS resumes.

Flay also mentioned that he's going to try to allow server operators to set the maxplayers for each map in the maplist.txt. This would allow operators to keep combat maps in the rotation, while keeping the combat player numbers down (it gets really crazy 12v12 in such a small map) and keeping a high maxplayers number for normal NS play. biggrin.gif

ie:
ns_eclipse maxplayers 24
co_angst maxplayers 12
ns_tanith maxplayers 24
etc...

Note: No I didn't mention I'm doing this, it's not that easy. I will make it easy for server ops to configure Combat to kick in for low player numbers if they want though, or to keep it always on or never on.

This post has been edited by Flayra: Sep 24 2003, 08:35 PM
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snozzle
post Sep 24 2003, 12:41 PM
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last picture
user posted image


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Forlorn
post Sep 24 2003, 01:17 PM
Post #140


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So when is this going to be released... /drools


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