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Sep 24 2003, 05:20 AM
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#121
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Hive Keeper ![]() ![]() ![]() ![]() Group: Members Posts: 2,973 Joined: 7-August 02 From: Ca, BC Member No.: 1,101 |
/begins to hump post as he makes a co_map that has some effort put into it
anyone who blams the whole NS:C idea should go hang themselves or something. If there's screenshots and a version that the PTs/Vets get to play, do you really think they'll throw it away at some people's qualms? no. It'd take the entire amount of NS players to say "no" to NS:C before it got dropped; and i wont be one of those people. We so need another game play mode... even if it appears to be a TDM or DM... -------------------- *Secret message :: Maveric says he's quit playing NS!*
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Sep 24 2003, 05:23 AM
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#122
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![]() aka Elven Thief (ex. NS Programmer) Group: Retired Developer Posts: 927 Joined: 15-November 02 From: Madison, Wisconsin Member No.: 8,754 |
On Flay's original thread outlining the game, I too likened it to war3 mod for cs. But I have to take that back. This is way better.
-------------------- [C*B] Elven Thief / [CB]Elven_Thief on irc.gamesurge.net
Rocking the Gentoo Linux. Hunt me down on irc if you need help with it. |
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Sep 24 2003, 07:01 AM
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#123
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![]() Hive Queen ![]() ![]() ![]() Group: Members Posts: 1,819 Joined: 19-October 02 Member No.: 1,542 |
W00T!!!
An Idea of mine got implemented!!! WOOHOO!!! /me does victory dance
Link to Evidence /calms down a bit This looks awesome, I'll see if I can throw together a map in my spare time. Keep up the great work guys, cant wait to play it in the servers -------------------- |
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Sep 24 2003, 07:24 AM
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#124
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Drone Group: Members Posts: 31 Joined: 5-January 03 Member No.: 11,859 |
Question for the Playtesters and Vets:
When you're playing as an alien, are your upgrades instantaneous, or do you have to spend time evolving? -Jag |
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Sep 24 2003, 07:40 AM
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#125
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![]() Game Director, Unknown Worlds Entertainment ![]() ![]() ![]() ![]() ![]() ![]() Group: Super Administrators Posts: 7,487 Joined: 23-January 02 From: San Francisco, CA Member No.: 3 |
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Sep 24 2003, 07:40 AM
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#126
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![]() Game Director, Unknown Worlds Entertainment ![]() ![]() ![]() ![]() ![]() ![]() Group: Super Administrators Posts: 7,487 Joined: 23-January 02 From: San Francisco, CA Member No.: 3 |
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Sep 24 2003, 07:41 AM
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#127
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![]() Game Director, Unknown Worlds Entertainment ![]() ![]() ![]() ![]() ![]() ![]() Group: Super Administrators Posts: 7,487 Joined: 23-January 02 From: San Francisco, CA Member No.: 3 |
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Sep 24 2003, 07:41 AM
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#128
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![]() Game Director, Unknown Worlds Entertainment ![]() ![]() ![]() ![]() ![]() ![]() Group: Super Administrators Posts: 7,487 Joined: 23-January 02 From: San Francisco, CA Member No.: 3 |
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Sep 24 2003, 07:42 AM
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#129
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![]() Game Director, Unknown Worlds Entertainment ![]() ![]() ![]() ![]() ![]() ![]() Group: Super Administrators Posts: 7,487 Joined: 23-January 02 From: San Francisco, CA Member No.: 3 |
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Sep 24 2003, 07:48 AM
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#130
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![]() Beast ![]() Group: Members Posts: 99 Joined: 26-February 03 From: British Columbia, CA Member No.: 14,045 |
after seeing the latest screenshots in this thread.. all i can say is "Wow".
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Sep 24 2003, 08:13 AM
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#131
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The Lighter Side of Pessimism Group: Playtester Posts: 2,609 Joined: 3-March 02 From: Sunshine Coast, Australia Member No.: 263 |
Some screenies from DXO
![]() ![]() ![]() -------------------- ![]() -/AUS/- PS_Mouse [PAPT] |
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Sep 24 2003, 08:13 AM
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#132
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![]() Dark Minion ![]() ![]() Group: Members Posts: 494 Joined: 22-November 02 From: Rhode Island, USA Member No.: 9,638 |
![]() ![]() ![]()
-------------------- 187/NeoMatrix99.j2
Certified SuperSkulk |
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Sep 24 2003, 08:41 AM
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#133
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Foul Beast Group: Constellation Posts: 170 Joined: 17-November 02 Member No.: 9,050 |
Thanks for the sticky! It kept moving around, gogo mod powers.
Looks like someone updated the changelog with more info. Gogo playtester power. This post has been edited by stick100: Sep 24 2003, 08:44 AM -------------------- Stick100 - Forum Name
MTaco - Game Name |
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Sep 24 2003, 08:52 AM
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#134
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![]() Dark Minion ![]() ![]() Group: Members Posts: 494 Joined: 22-November 02 From: Rhode Island, USA Member No.: 9,638 |
yep will be updating again soon.
-------------------- 187/NeoMatrix99.j2
Certified SuperSkulk |
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Sep 24 2003, 10:25 AM
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#135
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Drone Group: Members Posts: 33 Joined: 5-March 03 Member No.: 14,318 |
Looks great....cant wait to get to try it out.
Only question I got is will this be required to be played on different servers from the original, or will the admins be able to change on the fly? -------------------- Knowledge is Learned
Wisdom is Earned |
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Sep 24 2003, 11:57 AM
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#136
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Best. Picture. Ever. Made. Ever. Group: Constellation Posts: 4,357 Joined: 7-November 02 From: UK Member No.: 7,608 |
Thanks for the sticky, and clearing out all the junk. Nice screens too
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Sep 24 2003, 12:00 PM
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#137
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![]() Dark Minion ![]() ![]() Group: Members Posts: 494 Joined: 22-November 02 From: Rhode Island, USA Member No.: 9,638 |
read the changelog. -------------------- 187/NeoMatrix99.j2
Certified SuperSkulk |
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Sep 24 2003, 12:06 PM
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#138
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Dark Minion ![]() ![]() Group: Members Posts: 405 Joined: 2-November 02 From: Canadia Member No.: 4,296 |
Should be just like CS, as soon as you switch to a co_ map, combat mode is enabled Flay also mentioned that he's going to try to allow server operators to set the maxplayers for each map in the maplist.txt. This would allow operators to keep combat maps in the rotation, while keeping the combat player numbers down (it gets really crazy 12v12 in such a small map) and keeping a high maxplayers number for normal NS play. ie: ns_eclipse maxplayers 24 co_angst maxplayers 12 ns_tanith maxplayers 24 etc... Note: No I didn't mention I'm doing this, it's not that easy. I will make it easy for server ops to configure Combat to kick in for low player numbers if they want though, or to keep it always on or never on. This post has been edited by Flayra: Sep 24 2003, 08:35 PM |
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Sep 24 2003, 12:41 PM
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#139
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![]() Dark Minion ![]() ![]() Group: Members Posts: 503 Joined: 24-April 03 Member No.: 15,788 |
last picture
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Sep 24 2003, 01:17 PM
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#140
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Dark Sire ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 6,427 Joined: 1-November 02 From: NH Member No.: 2,634 |
So when is this going to be released... /drools
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| Lo-Fi Version | Time is now: 2nd September 2010 - 05:18 PM |